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To me the shape looks really good. But I think you should improve the
textures, both metal and glass.
I couldn't see your example (the link you posted seems bad or something),
but I would suggest more variable reflections (something like reflection
{0.2,0.8 falloff 3}-you are using POV 3.5 AREN'T YOU?), ambient 0 (but you'd
loose your purplish shadow I think), higher brilliance and maybe lower
diffuse. Ah, and specular highligths should be a bit stronger (not too much
imo) and maybe just a little less dull.
Keep up the good work.
--
Jonathan
"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3b9f117e@news.povray.org...
> I've made the car a macro, so now I can change colour and wheel direction
with
> different cars. The shape is getting more like I want it, but it's not
perfect
> yet. The windows still aren't quite right yet, I'll have to work on that
still.
> The rear view mirrors suddenly look massive, so I'll have to change that
(it
> looked fine on my 14 inch monitor at home - the 17 inch at work makes
quite a
> difference).
>
> I'm looking for a good metallic texture. I'm trying to get a nice metallic
teal
> that tends to look more purplish in the shadow areas and more cyan on the
> highlights like this :
> http://members.fortunecity.com/vectorfiles/pics/-m12/blue/blue.jpg
>
> --
> - Nekar
>
>
>
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